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Units

Human Units



Portrait

400


Peasant

These are the people of the Kingdom of Azeroth. They will harvest the forests for necessary woods or mine for gold in the hillsides. They are also skilled craftsmen, able to construct buildings.

Stats:

Builds:

Health40
HealthN/A

DamageN/A
ArmourN/A

DamageFarm
DamageLumber Mill
Wolf Den IconStables
Profane Hollow IconArcane Tower

Barracks IconBarracks
Blacksmith IconBlacksmith
Church IconChurch


Portrait

400


Footman

The Footman is the backbone of the Azerothien army. Hearty and well-armed, these solders will form the front lines of your melee forces.

Stats:

Upgrades:

Health60
ManaN/A

Damage7-15
Armour2

Melee Upgrade OneSharper Iron Blades
Melee Upgrade TwoSharper Steel Blades
Armour Upgrade OneStudded Leather Armour
Armour Upgrade TwoBanded Steel Armour


Portrait

450 50


Archer

As scouts, and as support for the main army, Archers serve as your ranged attackers. They pay for their speed and agility with less effective armour.

Stats:

Upgrades:

Health60
ManaN/A

Damage7
Armour1

Melee Upgrade OneImproved Arrow Fletching
Melee Upgrade TwoImproved Arrow Shafts


Portrait

850


Knight

The pride of the Azerothian army, these mounted warriors comprise the bulk of the King's elite guard. Stalwart and trustworthy, these men have devoted themselves to the ceaseless service required by the war against the Orcs.

Stats:

Upgrades:

Health100
ManaN/A

Damage16-17
Armour5

Melee Upgrade OneSharper Iron Blades
Melee Upgrade TwoSharper Steel Blades
Armour Upgrade OneStudded Leather Armour
Armour Upgrade TwoBanded Steel Armour
Armour Upgrade OneFaster Bred Wolves
Armour Upgrade TwoStronger Bred Wolves


Portrait

700


Cleric

The Clerics of Northshire Abbey are dedicated to serving the Light, even during time of war. They will heal your battle-weary soldiers, and contribute their spiritual energies to your cause.

Stats:

Abilities:

Health40
Mana60

Damage5
Armour0

Far SeeingFar Seeing
HealHeal
InvisibilityInvisibility


Portrait

900


Conjurer

Reclusive and suspicious, these cloistered mystics will reluctantly provide their intensely destructive magics for your use. Their Rain of Fire devastates a large area, and the Water Elemental they summon is a force to be reckoned with.

Stats:

Abilities:

Health40
Mana100

Damage6
Armour0

Rain of FireRain of Fire
Minor SummonMinor Summon
Major SummonMajor Summon


Portrait

900 200


Trebuchet

Trebuchets are your only recourse when siege weapons are required. Use their powerful ranged attack to bring down enemy walls and structures with ease.

Stats:

Health120
ManaN/A

Damage150-159
Armour5


Portrait

12


Scorpion

A simple displacement spell enables the Conjurer to call on a nest of Scorpions from the lifeless deserts north of Blackrock Spire, whose number will depend on the amount of energy expended. Startled and easily agitated, these insects will attack the enemies of their temporary master with ferocious zeal.

Stats:

Health30
ManaN/A

Damage4-5
Armour1


Portrait

100


Water Elemental

Water is a malleable and versatile element. Ages ago the Conjurers of Azeroth bent the fabric of space to their will, forging contained entities of water to do their bidding. A Water Elemental is a potentially devastating tool, but only for a short time; the powerful magicks required to entrap this essence dissipate quickly.

Stats:

Health300
ManaN/A

Damage70-76
Armour3



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